Projects

Is Monocode a different thing?—Attending the 2024 Unicode Technology Workshop

The Event Last week (the week of October 20., 2024), I had the opportunity to attend the Unicode Technology Workshop at the Google Campus in Sunnyvale California. I originally become interested based on the recommendation of one of my professors who was teaching a class which heavily centered on the Unicode Bidirectional algorithm (the algorithm […]

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Does the bag have to be brown?—Stakeholder Education through a Brown Bag Presentation

Going Asynchronous In order to practice and prepare myself for the many times I will have to engage in stakeholder education throughout my career, I created and presented a brownbag presentation to a group of my peers. However, as remote work becomes an increasingly more viable option in the workforce, and teams go more and

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What does TMS stand for again?—Simulating a TMS Selection Process

Introduction Over the course of this Spring, I have sought to develop my skills and familiarity with the various translation technologies, both established and developing, that have a large impact on the language industry. The point of this project was to get a more holistic view at the different Translation Management Systems (TMS) available in

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Birds of an Adobe Feather—Localizing a Comic Book Page into Japanese

Project Introduction Do to my having recently re-discovered my love for comic books and comic book heroes, it was natural that when I wanted to hone my DTP (Desktop Publishing) skills, I would feel inclined to localize a comic book page. The biggest issue (pun intended) at the start was choosing which comic book page

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Mini-Monterey — Academically Talking about Video Games

The Background Near the end of my first semester at MIIS (Fall 2023), I had the opportunity to be a part of the 31st Mini-Monterey Model Event. To summarize, the event functions as a chance for language studies students (like myself) and interpreters to practice their respective crafts. Language students students give presentations on self-selected

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It Was an Otter Success — Simulating a Multi-Locale Translation Project with Trados

Project Overview In order to gain valuable insight and experience, I, and four other translators of different language pairs, simulated a translation project as a team. The project first involved the creation of a statement of work (SOW). The translation was then carried out with each translator being responsible for their own language. At the

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Racing into Localization: ‘Racer Master’ — A JavaScript Browser Game

A Project by Alice Zhang (Alice’s Website) & Aaron Long (Yours Truly) Post-Mortem by Aaron Copyright Disclaimer: under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. This project is a proof-of-concept, and as such does not

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